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Improv Games for Speech and Drama Classes

Here's 5 superb improv games that were favorites when I was teaching highschool speech and drama.

They're great exercises combining learning about mental flexibility, focus, communication, concentration, body language and empathy with good fun.

Try them as 'icebreakers' - quick fire activities to get your class or group focussed and ready for work.

Be warned - the first two of these improv games are riotously noisy!



1. Hare and Hounds

You'll need a hall or gymnasium to play this one and it always worked well regardless of age group.

Instructions
  1. Split your class into two equal teams.
  2. Line them up in front of you with about a two metres between them.
  3. Instruct them to face one another. Each person should now be opposite another - their partner for the exercise.
  4. Name one team Hares and the other Hounds.
  5. Call for silence.
  6. Explain you will call either Hares or Hounds.
  7. Depending on which, the named team must tag their partner BEFORE he or she makes it to safety on the side of the hall behind them.
The key is in the silence before calling and then in split second reactions. The team tagging runs straight ahead but the team to be tagged must turn around before they run.

Make sure no one stands too close to their partner. The two metre space between the lines must be there before calling the name of the team that tags.

You'll be amazed by how many get bewildered and run in the opposite direction!

For variation after they've got it sorted, flummox them completely by calling another animal or word beginning with H for example, horse, hippo, or heffalump.
Change the names the next time you play to Rabbits and Roosters and then call Raddish!

2. Murder

Instructions
  1. Sit your class in a fairly tight circle on the floor.
  2. Instruct them to drop their heads ('Heads Down') and close their eyes.
  3. While their heads are down tell them to choose a person to fixedly stare at when you call 'Heads Up'.
    They may not choose someone directly on either side of them. Anyone other than that is fine.
  4. Call 'Heads Up'. If any player finds them their stare reciprocated, they both must scream loudly and 'die'.
  5. Once players are 'dead' they leave the circle.
  6. Close the circle up again and start again by calling 'Heads Down'.
  7. Play several rounds applauding new methods of dying - gurgling, etc.
  8. Vary the time between your calls to heighten tension.


And now for some quiet improv games...

3. Walk As

This exercise is borrowed from mime, best done in a hall, is good for people of all ages and for maximum impact needs to be done in silence.

Instructions
  1. Split your group or class into pairs.
  2. Ask one person of a pair to start walking how they naturally or normally would.
  3. The second observes for at least 10 seconds before following them copying to the very best of their ability everything the first does when they walk.
  4. After a several of the laps of the hall, have the first person stop and watch the second who will keep walking in the style of the first.
Walk As is great for observing where weight is carried, which part of the body leads, and what emotional shifts occur in the second person to accommodate the walk of the first. It takes HUGE focus to do it well.

Change partners several times to have your group experience being in a variety of other people's shoes.
Have a feedback round at the end.

4. The Naming of Things

Instructions

Tell your class to walk authoritatively around the work space naming everything they see as something other than what it is. They must point to the object as they declaim its new name.
Example: 'A' sees the floor, points while loudly exclaiming 'dog'.

The Naming of Things is brilliant for concentration/focus and only works if each person is thoroughly in the 'now'.

When they get proficient do the exercise with a drum beat to set a walking pace. Strike 1-2-3-4 and then pause in which the class names something as something else and then pick up the beat again.

For variation try - faster and slower beats plus varying the number of beats between the pauses.

5. Lines

This is another of those improv games borrowed from mime and therefore is best done in complete silence.
When I used it if there was any verbal comunication, I made the group begin again!

Instructions

You're going to tell your class to line up according a range of differing criteria.
Allow about 3-4 minutes to complete the task and tell them to sit down in order when they're satisfied they've got it right. You then check the results.

Start with obvious physically observable criteria for example, from smallest to tallest, or shoe size and then move to more difficult ones, for example, lining up alphabetically according to the first letter of their their middle name, or by birthday (date and month).

You'll get bad mime in all directions but it's a great exercise for focus!


Have fun with these improv games. Even though they are essentially drama exercises, I think the lines between drama and public speaking are very blurred. Although a purist could probably disagree, improv games hone skills a good public speaker needs:concentration, mental agility and flexibility, an awareness of body language and non-verbal communication, confidence and empathy.



Word Games
More fun exercises for speech and drama classes! These word games will stretch imaginations, develop confidence and impromptu speaking skills.
They're great for people from 13 years old and up!


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